Deception
A 17-level logic-deduction game built in Unity that turns Knights-and-Knaves riddles into interactive gameplay. I designed the gameplay systems and progression, reached 500+ players, and the game was acquired by Vandelay Technologies.
Hi, I'm Saanvie Gupta
Turning curiosity into creations and ideas into impact. Watch this space.
View my projects →
Curiosity is my competitive advantage ✦ Curiosity is my competitive advantage ✦ Curiosity is my competitive advantage ✦
I'm Saanvie Gupta, a game developer, researcher and competitive jigsaw puzzler. I build logic games, design puzzle-based learning for rural students, and was the first Indian to reach the World Jigsaw Puzzle Championship semifinals.
A 17-level logic-deduction game built in Unity that turns Knights-and-Knaves riddles into interactive gameplay. I designed the gameplay systems and progression, reached 500+ players, and the game was acquired by Vandelay Technologies.
Published in IJHSS: a study of attention, spatial reasoning and cognitive flexibility across online and offline gameplay. Surveyed 70 chess, football and FIFA players and used ANOVA, t-tests and correlation analysis — finding that strategic gameplay improved attention metrics.
A hands-on, jigsaw-puzzle-based computer science curriculum and rural STEM program adopted by Learnovate. Taught Scratch to 1.2K+ students, trained 25+ teachers and reached 10K learners across 3 national NGOs, 4 schools and 48 villages in Delhi-NCR.
Age 2 → 17
My first time puzzling — starting with small 10-piece puzzles.
Hit my first 100-piece puzzles.
Finished my first 1,000-piece puzzle.
Finished my first 2,000-piece puzzle.
Finished my first 5,000-piece puzzle.
Started training seriously for speed-puzzling competitions.
Valladolid, Spain · September 2025. Became the first-ever Indian semifinalist at the World Championship.
April 2026. Ranked the 70th fastest puzzler in Canada.
Featured in 2 national media publications as India's pioneering competitive puzzler.